kfdtest: Increase timeout in EvictTest

Increasing the timeout will avoid some test failures. This shouldn't
mask any issues as any incomplete shaders should still hang and would
just time out at 180 sec instead of 120 sec.

Signed-off-by: Kent Russell <kent.russell@amd.com>
Change-Id: If4e893ab80d9d159bd0b8b112aa7574abc5e4f44


[ROCm/ROCR-Runtime commit: 9168dfe041]
Tá an tiomantas seo le fáil i:
Kent Russell
2021-05-12 14:06:03 -04:00
tuismitheoir a8ceb5c406
tiomantas 7ab82d773f
@@ -603,7 +603,7 @@ TEST_F(KFDEvictTest, QueueTest) {
addrBuffer.Fill(0x5678);
/* Wait for shader to finish or timeout if shader has vm page fault */
EXPECT_EQ(0, dispatch0.SyncWithStatus(120000));
EXPECT_EQ(0, dispatch0.SyncWithStatus(180000));
EXPECT_SUCCESS(pm4Queue.Destroy());