beae8d0713cebc24dc686869ca466c1486d21c53
For GC 9.4.0, modifications were made to various shaders since certain
flat_ instructions no longer support glc/slc modifiers (replaced with
nt/sc1/sc0). Instead of repeating conditionals inside various shader
bodies, we can make use of LLVM AMDGCN macros.
This patch modularizes the shader macros into seperated defines. Prior
to the core raw-string literal, each shader now starts with the
SHADER_START literal (".text\n") plus any number of SHADER_MACRO_*
literals. This allows us to seperate the macro definitions logically and
use the pre-processor to only include the required macro groups on a
per-shader basis.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I19eb3fd14252a0601bb7509249051b68e7fdb02a
[ROCm/ROCR-Runtime commit: e2435d9e93]
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