95d55fdfa8
Pass active queue for transfers in the cache coherency layer. That will allow to use device transfer queue only for cases when active queue isn't available, because using device transfer queue from another active queue may cause a deadlock Change-Id: Ifbe7e0303b77dbf6eeda3939ffbc25a3df7472de
1189 baris
39 KiB
C++
1189 baris
39 KiB
C++
/* Copyright (c) 2015 - 2022 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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//! Implementation of GPU device memory management
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#include "top.hpp"
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#include "thread/thread.hpp"
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#include "thread/monitor.hpp"
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#include "device/device.hpp"
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#include "device/pal/paldevice.hpp"
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#include "device/pal/palblit.hpp"
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#ifdef _WIN32
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#include <d3d10_1.h>
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#include "amdocl/cl_d3d9_amd.hpp"
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#include "amdocl/cl_d3d10_amd.hpp"
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#include "amdocl/cl_d3d11_amd.hpp"
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#endif //_WIN32
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#include "amdocl/cl_gl_amd.hpp"
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#include "amdocl/cl_vk_amd.hpp"
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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namespace pal {
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Memory::Memory(const Device& gpuDev, amd::Memory& owner, size_t size)
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: device::Memory(owner), Resource(gpuDev, size), pinnedMemory_(nullptr), parent_(nullptr) {
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if (owner.parent() != nullptr) {
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flags_ |= SubMemoryObject;
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}
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}
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Memory::Memory(const Device& gpuDev, size_t size)
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: device::Memory(size), Resource(gpuDev, size), pinnedMemory_(nullptr), parent_(nullptr) {}
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Memory::Memory(const Device& gpuDev, amd::Memory& owner, size_t width, size_t height, size_t depth,
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cl_image_format format, cl_mem_object_type imageType, uint mipLevels)
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: device::Memory(owner),
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Resource(gpuDev, width, height, depth, format, imageType, mipLevels),
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pinnedMemory_(nullptr),
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parent_(nullptr) {
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if (owner.parent() != nullptr) {
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flags_ |= SubMemoryObject;
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}
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}
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Memory::Memory(const Device& gpuDev, size_t size, size_t width, size_t height, size_t depth,
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cl_image_format format, cl_mem_object_type imageType, uint mipLevels)
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: device::Memory(size),
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Resource(gpuDev, width, height, depth, format, imageType, mipLevels),
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pinnedMemory_(nullptr),
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parent_(nullptr) {}
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#ifdef _WIN32
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static HANDLE getSharedHandle(IUnknown* pIface) {
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// Sanity checks
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assert(pIface != nullptr);
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HRESULT hRes;
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HANDLE hShared;
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IDXGIResource* pDxgiRes = nullptr;
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if ((hRes = (const_cast<IUnknown*>(pIface))
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->QueryInterface(__uuidof(IDXGIResource), (void**)&pDxgiRes)) != S_OK) {
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return (HANDLE)0;
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}
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if (!pDxgiRes) {
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return (HANDLE)0;
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}
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hRes = pDxgiRes->GetSharedHandle(&hShared);
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pDxgiRes->Release();
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if (hRes != S_OK) {
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return (HANDLE)0;
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}
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return hShared;
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}
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#endif //_WIN32
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bool Memory::create(Resource::MemoryType memType, Resource::CreateParams* params, bool forceLinear) {
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bool result;
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uint allocAttempt = 0;
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// Reset the flag in case we reallocate the heap in local/remote
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flags_ &= ~HostMemoryDirectAccess;
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if (!ValidateMemory(memType)) {
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return false;
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}
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do {
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// Assume that allocations will be placed into visible heap when ReBar is enabled
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// Only enable this assumption for small size local buffers
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constexpr size_t kLargeAlloc = (1ull << 27);
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if (!amd::IS_HIP && (memType == Local) && desc().buffer_ && (size() < kLargeAlloc) && dev().info().largeBar_) {
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memType = Persistent;
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}
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// Create a resource in PAL
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result = Resource::create(memType, params, forceLinear);
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if (!result) {
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size_t freeMemory[2];
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// if requested memory is greater than available then exit the loop
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dev().globalFreeMemory(freeMemory);
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// Local to Persistent
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if (memoryType() == Local) {
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// For dgpu freeMemory[0] reports a sum of visible+invisible fb
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if (size() > (freeMemory[0] * Ki)) {
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break;
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}
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memType = Persistent;
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}
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// Don't switch to USWC if persistent memory was explicitly asked
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else if ((allocAttempt > 0) && (memoryType() == Persistent)) {
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memType = RemoteUSWC;
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}
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// Remote cacheable to uncacheable
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else if (memoryType() == Remote) {
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memType = RemoteUSWC;
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} else if (dev().settings().apuSystem_ && memoryType() == RemoteUSWC) {
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if (size() > (freeMemory[0] * Ki) || allocAttempt >= 2) {
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break;
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}
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} else {
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break;
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}
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allocAttempt++;
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}
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} while (!result);
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// Check if CAL created a resource
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if (result) {
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switch (memoryType()) {
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case Resource::Pinned:
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case Resource::ExternalPhysical:
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// Marks memory object for direct GPU access to the host memory
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flags_ |= HostMemoryDirectAccess;
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break;
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case Resource::Remote:
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case Resource::RemoteUSWC:
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if ((!desc().tiled_) && (desc().dimSize_ != 3)) {
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// Marks memory object for direct GPU access to the host memory
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flags_ |= HostMemoryDirectAccess;
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}
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break;
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case Resource::View: {
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Resource::ViewParams* view = reinterpret_cast<Resource::ViewParams*>(params);
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// Check if parent was allocated in system memory
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if ((view->resource_->memoryType() == Resource::Pinned) ||
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(view->resource_->memoryType() == Resource::Remote) ||
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(view->resource_->memoryType() == Resource::RemoteUSWC)) {
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// Marks memory object for direct GPU access to the host memory
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flags_ |= HostMemoryDirectAccess;
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}
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if ((view->owner_ != nullptr) && (view->owner_->parent() != nullptr)) {
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parent_ = reinterpret_cast<const Memory*>(view->memory_);
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flags_ |= SubMemoryObject;
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}
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break;
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}
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case Resource::ImageView: {
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Resource::ImageViewParams* view = reinterpret_cast<Resource::ImageViewParams*>(params);
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parent_ = reinterpret_cast<const Memory*>(view->memory_);
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flags_ |= SubMemoryObject | (parent_->flags_ & HostMemoryDirectAccess);
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break;
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}
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case Resource::ImageBuffer: {
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Resource::ImageBufferParams* view = reinterpret_cast<Resource::ImageBufferParams*>(params);
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parent_ = reinterpret_cast<const Memory*>(view->memory_);
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flags_ |= SubMemoryObject | (parent_->flags_ & HostMemoryDirectAccess);
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break;
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}
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default:
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break;
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}
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}
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if (result) {
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if ((params != nullptr) && (memoryType() == Pinned)) {
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memRef()->gpu_ = params->gpu_;
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}
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if (memRef() != nullptr) {
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ClPrint(amd::LOG_DEBUG, amd::LOG_RESOURCE,
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"Alloc: %llx bytes, ptr[%p-%p], obj[%p-%p]",
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size(),
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vmAddress(),
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vmAddress() + size(),
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iMem()->Desc().gpuVirtAddr,
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iMem()->Desc().gpuVirtAddr + iMem()->Desc().size);
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}
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}
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return result;
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}
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bool Memory::processGLResource(GLResourceOP operation) {
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bool retVal = false;
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switch (operation) {
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case GLDecompressResource:
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retVal = glAcquire();
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break;
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case GLInvalidateFBO:
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retVal = glRelease();
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break;
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default:
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assert(false && "unknown GLResourceOP");
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}
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return retVal;
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}
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bool Memory::createInterop() {
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Resource::MemoryType memType = Resource::Empty;
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Resource::OGLInteropParams oglRes;
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Resource::VkInteropParams vkRes;
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#ifdef _WIN32
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Resource::D3DInteropParams d3dRes;
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#endif //_WIN32
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// Only external objects support interop
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assert(owner() != nullptr);
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Resource::CreateParams* createParams = nullptr;
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amd::InteropObject* interop = owner()->getInteropObj();
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assert((interop != nullptr) && "An invalid interop object is impossible!");
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amd::VkObject* vkObject = interop->asVkObject();
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amd::GLObject* glObject = interop->asGLObject();
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#ifdef _WIN32
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amd::D3D10Object* d3d10Object = interop->asD3D10Object();
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amd::D3D11Object* d3d11Object = interop->asD3D11Object();
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amd::D3D9Object* d3d9Object = interop->asD3D9Object();
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if (d3d10Object != nullptr) {
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createParams = &d3dRes;
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d3dRes.owner_ = owner();
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const amd::D3D10ObjDesc_t* objDesc = d3d10Object->getObjDesc();
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memType = Resource::D3D10Interop;
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// Get shared handle
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if ((d3dRes.handle_ = getSharedHandle(d3d10Object->getD3D10Resource()))) {
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d3dRes.iDirect3D_ = static_cast<void*>(d3d10Object->getD3D10Resource());
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d3dRes.type_ = Resource::InteropTypeless;
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}
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d3dRes.misc = 0;
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// Find D3D10 object type
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switch (objDesc->objDim_) {
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case D3D10_RESOURCE_DIMENSION_BUFFER:
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d3dRes.type_ = Resource::InteropVertexBuffer;
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break;
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case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
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d3dRes.type_ = Resource::InteropTexture;
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if (objDesc->mipLevels_ > 1) {
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d3dRes.type_ = Resource::InteropTextureViewLevel;
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if (objDesc->arraySize_ > 1) {
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d3dRes.layer_ = d3d10Object->getSubresource() / objDesc->mipLevels_;
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d3dRes.mipLevel_ = d3d10Object->getSubresource() % objDesc->mipLevels_;
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} else {
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d3dRes.layer_ = 0;
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d3dRes.mipLevel_ = d3d10Object->getSubresource();
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}
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}
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break;
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default:
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return false;
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break;
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}
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} else if (d3d11Object != nullptr) {
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createParams = &d3dRes;
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d3dRes.owner_ = owner();
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const amd::D3D11ObjDesc_t* objDesc = d3d11Object->getObjDesc();
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memType = Resource::D3D11Interop;
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// Get shared handle
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if ((d3dRes.handle_ = getSharedHandle(d3d11Object->getD3D11Resource()))) {
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d3dRes.iDirect3D_ = static_cast<void*>(d3d11Object->getD3D11Resource());
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d3dRes.type_ = Resource::InteropTypeless;
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}
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d3dRes.misc = 0;
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// Find D3D11 object type
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switch (objDesc->objDim_) {
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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d3dRes.type_ = Resource::InteropVertexBuffer;
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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d3dRes.type_ = Resource::InteropTexture;
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d3dRes.layer_ = d3d11Object->getPlane();
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d3dRes.misc = d3d11Object->getMiscFlag();
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if (objDesc->mipLevels_ > 1) {
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d3dRes.type_ = Resource::InteropTextureViewLevel;
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if (objDesc->arraySize_ > 1) {
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d3dRes.layer_ = d3d11Object->getSubresource() / objDesc->mipLevels_;
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d3dRes.mipLevel_ = d3d11Object->getSubresource() % objDesc->mipLevels_;
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} else {
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d3dRes.layer_ = 0;
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d3dRes.mipLevel_ = d3d11Object->getSubresource();
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}
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}
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break;
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default:
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return false;
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break;
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}
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} else if (d3d9Object != nullptr) {
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createParams = &d3dRes;
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d3dRes.owner_ = owner();
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const amd::D3D9ObjDesc_t* objDesc = d3d9Object->getObjDesc();
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memType = Resource::D3D9Interop;
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// Get shared handle
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if ((d3dRes.handle_ = d3d9Object->getD3D9SharedHandle())) {
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d3dRes.iDirect3D_ = static_cast<void*>(d3d9Object->getD3D9Resource());
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d3dRes.type_ = Resource::InteropSurface;
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d3dRes.mipLevel_ = 0;
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d3dRes.layer_ = d3d9Object->getPlane();
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d3dRes.misc = d3d9Object->getMiscFlag();
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}
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} else
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#endif //_WIN32
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if (vkObject != nullptr) {
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createParams = &vkRes;
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vkRes.owner_ = owner();
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memType = Resource::VkInterop;
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vkRes.handle_ = vkObject->getVkSharedHandle();
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vkRes.type_ = Resource::InteropTypeless;
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}
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else if (glObject != nullptr) {
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createParams = &oglRes;
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oglRes.owner_ = owner();
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memType = Resource::OGLInterop;
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// Fill the interop creation parameters
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oglRes.handle_ = static_cast<uint>(glObject->getGLName());
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// Find OGL object type
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switch (glObject->getCLGLObjectType()) {
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case CL_GL_OBJECT_BUFFER:
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oglRes.type_ = Resource::InteropVertexBuffer;
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break;
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case CL_GL_OBJECT_TEXTURE_BUFFER:
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case CL_GL_OBJECT_TEXTURE1D:
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case CL_GL_OBJECT_TEXTURE1D_ARRAY:
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case CL_GL_OBJECT_TEXTURE2D:
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case CL_GL_OBJECT_TEXTURE2D_ARRAY:
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case CL_GL_OBJECT_TEXTURE3D:
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oglRes.type_ = Resource::InteropTexture;
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if (GL_TEXTURE_CUBE_MAP == glObject->getGLTarget()) {
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switch (glObject->getCubemapFace()) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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oglRes.type_ = Resource::InteropTextureViewCube;
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oglRes.layer_ = glObject->getCubemapFace() - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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oglRes.mipLevel_ = glObject->getGLMipLevel();
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break;
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default:
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break;
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}
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} else if (glObject->getGLMipLevel() != 0) {
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oglRes.type_ = Resource::InteropTextureViewLevel;
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oglRes.layer_ = 0;
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oglRes.mipLevel_ = glObject->getGLMipLevel();
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}
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break;
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case CL_GL_OBJECT_RENDERBUFFER:
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oglRes.type_ = Resource::InteropRenderBuffer;
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break;
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default:
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return false;
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break;
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}
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oglRes.glPlatformContext_ = owner()->getContext().info().hCtx_;
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} else {
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return false;
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}
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// Create memory object
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if (!create(memType, createParams)) {
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return false;
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}
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return true;
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}
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Memory::~Memory() {
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if (memRef() != nullptr) {
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ClPrint(amd::LOG_DEBUG, amd::LOG_RESOURCE, "Free-: %8llx bytes, VM[%10llx, %10llx]",
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iMem()->Desc().size, iMem()->Desc().gpuVirtAddr,
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iMem()->Desc().gpuVirtAddr + iMem()->Desc().size);
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}
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// Clean VA cache
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dev().removeVACache(this);
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// Release associated map target, if any
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if (nullptr != mapMemory_) {
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if (owner()->getSvmPtr() != nullptr) {
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owner()->uncommitSvmMemory();
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}
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mapMemory()->unmap(nullptr);
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mapMemory_->release();
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}
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// Destory pinned memory
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if (flags_ & PinnedMemoryAlloced) {
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delete pinnedMemory_;
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}
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if ((owner() != nullptr) && isHostMemDirectAccess() && !(flags_ & SubMemoryObject) &&
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(memoryType() != Resource::ExternalPhysical)) {
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// Unmap memory if direct access was requested
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// Note: runtime will perform unmap on the actual resource destruction
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// unmap(nullptr);
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}
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}
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void Memory::syncCacheFromHost(VirtualGPU& gpu, device::Memory::SyncFlags syncFlags) {
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// If the last writer was another GPU, then make a writeback
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if (isChacheCoherencySync() && (owner()->getLastWriter() != nullptr) &&
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(&dev() != owner()->getLastWriter())) {
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mgpuCacheWriteBack(gpu);
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}
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|
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// If host memory doesn't have direct access, then we have to synchronize
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if (isChacheCoherencySync() && (nullptr != owner()->getHostMem())) {
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bool hasUpdates = true;
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|
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// Make sure the parent of subbuffer is up to date
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if (!syncFlags.skipParent_ && (flags_ & SubMemoryObject)) {
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pal::Memory* gpuMemory = dev().getGpuMemory(owner()->parent());
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|
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//! \note: Skipping the sync for a view doesn't reflect the parent settings,
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//! since a view is a small portion of parent
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device::Memory::SyncFlags syncFlagsTmp;
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|
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// Sync parent from a view, so views have to be skipped
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syncFlagsTmp.skipViews_ = true;
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|
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// Make sure the parent sync is an unique operation.
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// If the app uses multiple subbuffers from multiple queues,
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// then the parent sync can be called from multiple threads
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amd::ScopedLock lock(owner()->parent()->lockMemoryOps());
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|
gpuMemory->syncCacheFromHost(gpu, syncFlagsTmp);
|
|
//! \note Don't do early exit here, since we still have to sync
|
|
//! this view, if the parent sync operation was a NOP.
|
|
//! If parent was synchronized, then this view sync will be a NOP
|
|
}
|
|
|
|
// Is this a NOP?
|
|
if ((version_ == owner()->getVersion()) || (&dev() == owner()->getLastWriter())) {
|
|
hasUpdates = false;
|
|
}
|
|
|
|
// Update all available views, since we sync the parent
|
|
if ((owner()->subBuffers().size() != 0) && (hasUpdates || !syncFlags.skipViews_)) {
|
|
device::Memory::SyncFlags syncFlagsTmp;
|
|
|
|
// Sync views from parent, so parent has to be skipped
|
|
syncFlagsTmp.skipParent_ = true;
|
|
|
|
if (hasUpdates) {
|
|
// Parent will be synced so update all views with a skip
|
|
syncFlagsTmp.skipEntire_ = true;
|
|
} else {
|
|
// Passthrough the skip entire flag to the views, since
|
|
// any view is a submemory of the parent
|
|
syncFlagsTmp.skipEntire_ = syncFlags.skipEntire_;
|
|
}
|
|
|
|
amd::ScopedLock lock(owner()->lockMemoryOps());
|
|
for (auto& sub : owner()->subBuffers()) {
|
|
//! \note Don't allow subbuffer's allocation in the worker thread.
|
|
//! It may cause a system lock, because possible resource
|
|
//! destruction, heap reallocation or subbuffer allocation
|
|
static const bool AllocSubBuffer = false;
|
|
device::Memory* devSub = sub->getDeviceMemory(dev(), AllocSubBuffer);
|
|
if (nullptr != devSub) {
|
|
pal::Memory* gpuSub = reinterpret_cast<pal::Memory*>(devSub);
|
|
gpuSub->syncCacheFromHost(gpu, syncFlagsTmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure we didn't have a NOP,
|
|
// because this GPU device was the last writer
|
|
if (&dev() != owner()->getLastWriter()) {
|
|
// Update the latest version
|
|
version_ = owner()->getVersion();
|
|
}
|
|
|
|
// Exit if sync is a NOP or sync can be skipped
|
|
if (!hasUpdates || syncFlags.skipEntire_) {
|
|
return;
|
|
}
|
|
|
|
bool result = false;
|
|
static const bool Entire = true;
|
|
amd::Coord3D origin(0, 0, 0);
|
|
|
|
// If host memory was pinned then make a transfer
|
|
if (flags_ & PinnedMemoryAlloced) {
|
|
if (desc().buffer_) {
|
|
amd::Coord3D region(owner()->getSize());
|
|
result = gpu.blitMgr().copyBuffer(*pinnedMemory_, *this, origin, origin, region, Entire);
|
|
} else {
|
|
amd::Image& image = static_cast<amd::Image&>(*owner());
|
|
result = gpu.blitMgr().copyBufferToImage(*pinnedMemory_, *this, origin, origin,
|
|
image.getRegion(), Entire, image.getRowPitch(),
|
|
image.getSlicePitch());
|
|
}
|
|
}
|
|
|
|
if (!result) {
|
|
if (desc().buffer_) {
|
|
amd::Coord3D region(owner()->getSize());
|
|
result = gpu.blitMgr().writeBuffer(owner()->getHostMem(), *this, origin, region, Entire);
|
|
} else {
|
|
amd::Image& image = static_cast<amd::Image&>(*owner());
|
|
result = gpu.blitMgr().writeImage(owner()->getHostMem(), *this, origin, image.getRegion(),
|
|
image.getRowPitch(), image.getSlicePitch(), Entire);
|
|
}
|
|
}
|
|
|
|
//!@todo A wait isn't really necessary. However processMemObjects()
|
|
// may lose the track of dependencies with a compute transfer(if sdma failed).
|
|
wait(gpu);
|
|
|
|
// Should never fail
|
|
assert(result && "Memory synchronization failed!");
|
|
}
|
|
}
|
|
|
|
void Memory::syncHostFromCache(device::VirtualDevice* vDev, device::Memory::SyncFlags syncFlags) {
|
|
VirtualGPU* gpu = (vDev != nullptr) ? reinterpret_cast<VirtualGPU*>(vDev) : dev().xferQueue();
|
|
// Sanity checks
|
|
assert(owner() != nullptr);
|
|
|
|
// If host memory doesn't have direct access, then we have to synchronize
|
|
if (isChacheCoherencySync()) {
|
|
bool hasUpdates = true;
|
|
|
|
// Make sure the parent of subbuffer is up to date
|
|
if (!syncFlags.skipParent_ && (flags_ & SubMemoryObject)) {
|
|
device::Memory* m = owner()->parent()->getDeviceMemory(dev());
|
|
|
|
//! \note: Skipping the sync for a view doesn't reflect the parent settings,
|
|
//! since a view is a small portion of parent
|
|
device::Memory::SyncFlags syncFlagsTmp;
|
|
|
|
// Sync parent from a view, so views have to be skipped
|
|
syncFlagsTmp.skipViews_ = true;
|
|
|
|
// Make sure the parent sync is an unique operation.
|
|
// If the app uses multiple subbuffers from multiple queues,
|
|
// then the parent sync can be called from multiple threads
|
|
amd::ScopedLock lock(owner()->parent()->lockMemoryOps());
|
|
m->syncHostFromCache(gpu, syncFlagsTmp);
|
|
//! \note Don't do early exit here, since we still have to sync
|
|
//! this view, if the parent sync operation was a NOP.
|
|
//! If parent was synchronized, then this view sync will be a NOP
|
|
}
|
|
|
|
// Is this a NOP?
|
|
if ((nullptr == owner()->getLastWriter()) || (version_ == owner()->getVersion())) {
|
|
hasUpdates = false;
|
|
}
|
|
|
|
// Update all available views, since we sync the parent
|
|
if ((owner()->subBuffers().size() != 0) && (hasUpdates || !syncFlags.skipViews_)) {
|
|
device::Memory::SyncFlags syncFlagsTmp;
|
|
|
|
// Sync views from parent, so parent has to be skipped
|
|
syncFlagsTmp.skipParent_ = true;
|
|
|
|
if (hasUpdates) {
|
|
// Parent will be synced so update all views with a skip
|
|
syncFlagsTmp.skipEntire_ = true;
|
|
} else {
|
|
// Passthrough the skip entire flag to the views, since
|
|
// any view is a submemory of the parent
|
|
syncFlagsTmp.skipEntire_ = syncFlags.skipEntire_;
|
|
}
|
|
|
|
amd::ScopedLock lock(owner()->lockMemoryOps());
|
|
for (auto& sub : owner()->subBuffers()) {
|
|
//! \note Don't allow subbuffer's allocation in the worker thread.
|
|
//! It may cause a system lock, because possible resource
|
|
//! destruction, heap reallocation or subbuffer allocation
|
|
static const bool AllocSubBuffer = false;
|
|
device::Memory* devSub = sub->getDeviceMemory(dev(), AllocSubBuffer);
|
|
if (nullptr != devSub) {
|
|
pal::Memory* gpuSub = reinterpret_cast<pal::Memory*>(devSub);
|
|
gpuSub->syncHostFromCache(gpu, syncFlagsTmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure we didn't have a NOP,
|
|
// because CPU was the last writer
|
|
if (nullptr != owner()->getLastWriter()) {
|
|
// Mark parent as up to date, set our version accordingly
|
|
version_ = owner()->getVersion();
|
|
}
|
|
|
|
// Exit if sync is a NOP or sync can be skipped
|
|
if (!hasUpdates || syncFlags.skipEntire_) {
|
|
return;
|
|
}
|
|
|
|
bool result = false;
|
|
static const bool Entire = true;
|
|
amd::Coord3D origin(0, 0, 0);
|
|
// If device on the provided queue doesn't match the device memory was allocated,
|
|
// then use blit manager on device
|
|
const auto& bltMgr = (&gpu->dev() != &dev()) ? dev().xferMgr() : gpu->blitMgr();
|
|
|
|
// If backing store was pinned then make a transfer
|
|
if (flags_ & PinnedMemoryAlloced) {
|
|
if (desc().buffer_) {
|
|
amd::Coord3D region(owner()->getSize());
|
|
result = bltMgr.copyBuffer(*this, *pinnedMemory_, origin, origin, region, Entire);
|
|
} else {
|
|
amd::Image& image = static_cast<amd::Image&>(*owner());
|
|
result = bltMgr.copyImageToBuffer(*this, *pinnedMemory_, origin, origin,
|
|
image.getRegion(), Entire, image.getRowPitch(),
|
|
image.getSlicePitch());
|
|
}
|
|
}
|
|
|
|
// Just do a basic host read
|
|
if (!result) {
|
|
if (desc().buffer_) {
|
|
amd::Coord3D region(owner()->getSize());
|
|
result = bltMgr.readBuffer(*this, owner()->getHostMem(), origin, region, Entire);
|
|
} else {
|
|
amd::Image& image = static_cast<amd::Image&>(*owner());
|
|
result = bltMgr.readImage(*this, owner()->getHostMem(), origin, image.getRegion(),
|
|
image.getRowPitch(), image.getSlicePitch(), Entire);
|
|
}
|
|
}
|
|
|
|
// Should never fail
|
|
assert(result && "Memory synchronization failed!");
|
|
}
|
|
}
|
|
|
|
pal::Memory* Memory::createBufferView(amd::Memory& subBufferOwner) {
|
|
pal::Memory* viewMemory;
|
|
Resource::ViewParams params;
|
|
|
|
size_t offset = subBufferOwner.getOrigin();
|
|
size_t size = subBufferOwner.getSize();
|
|
|
|
// Create a memory object
|
|
viewMemory = new pal::Memory(dev(), subBufferOwner, size);
|
|
if (nullptr == viewMemory) {
|
|
return nullptr;
|
|
}
|
|
|
|
params.owner_ = &subBufferOwner;
|
|
params.gpu_ = static_cast<VirtualGPU*>(subBufferOwner.getVirtualDevice());
|
|
params.offset_ = offset;
|
|
params.size_ = size;
|
|
params.resource_ = this;
|
|
params.memory_ = this;
|
|
if (!viewMemory->create(Resource::View, ¶ms)) {
|
|
delete viewMemory;
|
|
return nullptr;
|
|
}
|
|
|
|
// Explicitly set the host memory location,
|
|
// because the parent location could change after reallocation
|
|
if (nullptr != owner()->getHostMem()) {
|
|
subBufferOwner.setHostMem(reinterpret_cast<char*>(owner()->getHostMem()) + offset);
|
|
} else {
|
|
subBufferOwner.setHostMem(nullptr);
|
|
}
|
|
|
|
return viewMemory;
|
|
}
|
|
|
|
void Memory::decIndMapCount() {
|
|
// Map/unmap must be serialized
|
|
amd::ScopedLock lock(owner()->lockMemoryOps());
|
|
|
|
if (indirectMapCount_ == 0) {
|
|
if (!mipMapped()) {
|
|
LogError("decIndMapCount() called when indirectMapCount_ already zero");
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Decrement the counter and release indirect map if it's the last op
|
|
if (--indirectMapCount_ == 0) {
|
|
if (nullptr != mapMemory_) {
|
|
amd::Memory* memory = mapMemory_;
|
|
amd::Memory* empty = nullptr;
|
|
|
|
// Get GPU memory
|
|
Memory* gpuMemory = mapMemory();
|
|
gpuMemory->unmap(nullptr);
|
|
|
|
if (!dev().addMapTarget(memory)) {
|
|
memory->release();
|
|
}
|
|
|
|
// Map/unamp is serialized for the same memory object,
|
|
// so it's safe to clear the pointer
|
|
assert((mapMemory_ != nullptr) && "Mapped buffer should be valid");
|
|
mapMemory_ = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Note - must be called by the device under the async lock, so no spinning
|
|
// or long pauses allowed in this function.
|
|
void* Memory::allocMapTarget(const amd::Coord3D& origin, const amd::Coord3D& region, uint mapFlags,
|
|
size_t* rowPitch, size_t* slicePitch) {
|
|
// Sanity checks
|
|
assert(owner() != nullptr);
|
|
|
|
// Map/unmap must be serialized
|
|
amd::ScopedLock lock(owner()->lockMemoryOps());
|
|
|
|
address mapAddress = nullptr;
|
|
size_t offset = origin[0];
|
|
|
|
// For SVM implementation, we cannot use cached map. if svm space, use the svm host pointer
|
|
void* initHostPtr = owner()->getSvmPtr();
|
|
if (nullptr != initHostPtr) {
|
|
owner()->commitSvmMemory();
|
|
}
|
|
|
|
constexpr size_t largeAlloc = (1ull << 31);
|
|
if ((owner()->numDevices() > 1) || (owner()->getSize() > largeAlloc)) {
|
|
if ((nullptr == initHostPtr) && (owner()->getHostMem() == nullptr)) {
|
|
static const bool forceAllocHostMem = true;
|
|
if (!owner()->allocHostMemory(nullptr, forceAllocHostMem)) {
|
|
return nullptr;
|
|
}
|
|
//! \note Ignore pinning result
|
|
bool ok = pinSystemMemory(owner()->getHostMem(), owner()->getSize());
|
|
}
|
|
}
|
|
|
|
incIndMapCount();
|
|
// If host memory exists, use it
|
|
if ((owner()->getHostMem() != nullptr) && isDirectMap()) {
|
|
mapAddress = reinterpret_cast<address>(owner()->getHostMem());
|
|
}
|
|
// If resource is a persistent allocation, we can use it directly
|
|
else if (((isPersistentDirectMap(mapFlags & CL_MAP_WRITE) && (getMapCount() == 0)) ||
|
|
isPersistentMapped()) && (owner()->getSvmPtr() == nullptr)) {
|
|
if (nullptr == map(nullptr)) {
|
|
LogError("Could not map target persistent resource");
|
|
decIndMapCount();
|
|
return nullptr;
|
|
}
|
|
if (getMapCount() == 1) {
|
|
setPersistentMapFlag(true);
|
|
}
|
|
mapAddress = data();
|
|
}
|
|
// Otherwise we can use a remote resource:
|
|
else {
|
|
// Are we in range?
|
|
size_t elementCount = desc().width_;
|
|
size_t rSize = elementCount * elementSize();
|
|
if (offset >= rSize || offset + region[0] > rSize) {
|
|
LogWarning("Memory::allocMapTarget() - offset/size out of bounds");
|
|
return nullptr;
|
|
}
|
|
|
|
// Allocate a map resource if there isn't any yet
|
|
if (indirectMapCount_ == 1) {
|
|
const static bool SysMem = true;
|
|
bool failed = false;
|
|
amd::Memory* memory = nullptr;
|
|
// Search for a possible indirect resource
|
|
cl_mem_flags flag = 0;
|
|
bool canBeCached = true;
|
|
if (nullptr != initHostPtr) {
|
|
// make sure the host memory is committed already, or we have a big problem.
|
|
assert(owner()->isSvmPtrCommited() && "The host svm memory not committed yet!");
|
|
flag = CL_MEM_USE_HOST_PTR;
|
|
canBeCached = false;
|
|
} else {
|
|
memory = dev().findMapTarget(owner()->getSize());
|
|
}
|
|
|
|
if (memory == nullptr) {
|
|
// for map target of svm buffer , we need use svm host ptr
|
|
memory = new (dev().context()) amd::Buffer(dev().context(), flag, owner()->getSize());
|
|
|
|
do {
|
|
if ((memory == nullptr) || !memory->create(initHostPtr, SysMem)) {
|
|
failed = true;
|
|
break;
|
|
}
|
|
memory->setCacheStatus(canBeCached);
|
|
|
|
Memory* gpuMemory = reinterpret_cast<Memory*>(memory->getDeviceMemory(dev()));
|
|
|
|
// Create, Map and get the base pointer for the resource
|
|
if ((gpuMemory == nullptr) || (nullptr == gpuMemory->map(nullptr))) {
|
|
failed = true;
|
|
break;
|
|
}
|
|
} while (false);
|
|
}
|
|
|
|
if (failed) {
|
|
if (memory != nullptr) {
|
|
memory->release();
|
|
}
|
|
decIndMapCount();
|
|
LogError("Could not map target resource");
|
|
return nullptr;
|
|
}
|
|
|
|
// Map/unamp is serialized for the same memory object,
|
|
// so it's safe to assign the new pointer
|
|
assert((mapMemory_ == nullptr) && "Mapped buffer can't be valid");
|
|
mapMemory_ = memory;
|
|
} else {
|
|
// Did the map resource allocation fail?
|
|
if (mapMemory_ == nullptr) {
|
|
LogError("Could not map target resource");
|
|
return nullptr;
|
|
}
|
|
}
|
|
mapAddress = mapMemory()->data();
|
|
}
|
|
|
|
return mapAddress + offset;
|
|
}
|
|
|
|
bool Memory::pinSystemMemory(void* hostPtr, size_t size) {
|
|
bool result = false;
|
|
|
|
// If memory has a direct access already, then skip the host memory pinning
|
|
if (isHostMemDirectAccess()) {
|
|
return true;
|
|
}
|
|
|
|
// Memory was pinned already
|
|
if (flags_ & PinnedMemoryAlloced) {
|
|
return true;
|
|
}
|
|
|
|
// Allocate memory for the pinned object
|
|
pinnedMemory_ = new Memory(dev(), size);
|
|
|
|
if (pinnedMemory_ == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
// Check if it's a view
|
|
if (flags_ & SubMemoryObject) {
|
|
const pal::Memory* gpuMemory;
|
|
if (owner() != nullptr) {
|
|
gpuMemory = dev().getGpuMemory(owner()->parent());
|
|
} else {
|
|
gpuMemory = parent();
|
|
}
|
|
|
|
if (gpuMemory->flags_ & PinnedMemoryAlloced) {
|
|
Resource::ViewParams params;
|
|
params.owner_ = owner();
|
|
params.offset_ = owner()->getOrigin();
|
|
params.size_ = owner()->getSize();
|
|
params.resource_ = gpuMemory->pinnedMemory_;
|
|
params.memory_ = nullptr;
|
|
result = pinnedMemory_->create(Resource::View, ¶ms);
|
|
}
|
|
} else {
|
|
Resource::PinnedParams params;
|
|
// Fill resource creation parameters
|
|
params.owner_ = owner();
|
|
params.hostMemRef_ = owner()->getHostMemRef();
|
|
params.size_ = size;
|
|
|
|
// Create resource
|
|
result = pinnedMemory_->create(Resource::Pinned, ¶ms);
|
|
}
|
|
|
|
if (!result) {
|
|
delete pinnedMemory_;
|
|
pinnedMemory_ = nullptr;
|
|
return false;
|
|
}
|
|
|
|
flags_ |= PinnedMemoryAlloced;
|
|
return true;
|
|
}
|
|
|
|
void* Memory::cpuMap(device::VirtualDevice& vDev, uint flags, uint startLayer, uint numLayers,
|
|
size_t* rowPitch, size_t* slicePitch) {
|
|
uint resFlags = 0;
|
|
if (flags == Memory::CpuReadOnly) {
|
|
resFlags = Resource::ReadOnly;
|
|
} else if (flags == Memory::CpuWriteOnly) {
|
|
resFlags = Resource::WriteOnly;
|
|
}
|
|
|
|
void* ptr = map(&static_cast<VirtualGPU&>(vDev), resFlags, startLayer, numLayers);
|
|
if (!desc().buffer_) {
|
|
*rowPitch = desc().pitch_ * elementSize();
|
|
*slicePitch = desc().slice_ * elementSize();
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
void Memory::cpuUnmap(device::VirtualDevice& vDev) { unmap(&static_cast<VirtualGPU&>(vDev)); }
|
|
|
|
Memory* Memory::mapMemory() const {
|
|
Memory* map = nullptr;
|
|
if (nullptr != mapMemory_) {
|
|
map = reinterpret_cast<Memory*>(mapMemory_->getDeviceMemory(dev()));
|
|
}
|
|
return map;
|
|
}
|
|
|
|
void Memory::mgpuCacheWriteBack(VirtualGPU& gpu) {
|
|
// Lock memory object, so only one write back can occur
|
|
amd::ScopedLock lock(owner()->lockMemoryOps());
|
|
|
|
// Attempt to allocate a staging buffer if don't have any
|
|
if (!owner()->P2PAccess() && (owner()->getHostMem() == nullptr)) {
|
|
if (nullptr != owner()->getSvmPtr()) {
|
|
owner()->commitSvmMemory();
|
|
owner()->setHostMem(owner()->getSvmPtr());
|
|
} else {
|
|
static const bool forceAllocHostMem = true;
|
|
owner()->allocHostMemory(nullptr, forceAllocHostMem);
|
|
}
|
|
}
|
|
|
|
// Make synchronization
|
|
if (owner()->getHostMem() != nullptr) {
|
|
//! \note Ignore pinning result
|
|
bool ok = pinSystemMemory(owner()->getHostMem(), owner()->getSize());
|
|
owner()->cacheWriteBack(&gpu);
|
|
}
|
|
}
|
|
|
|
Memory* Buffer::createBufferView(amd::Memory& subBufferOwner) const {
|
|
pal::Memory* subBuffer;
|
|
Resource::ViewParams params;
|
|
|
|
size_t offset = subBufferOwner.getOrigin();
|
|
size_t size = subBufferOwner.getSize();
|
|
|
|
// Create a memory object
|
|
subBuffer = new pal::Buffer(dev(), subBufferOwner, size);
|
|
if (nullptr == subBuffer) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Allocate a view for this buffer object
|
|
params.owner_ = &subBufferOwner;
|
|
params.offset_ = offset;
|
|
params.size_ = size;
|
|
params.resource_ = this;
|
|
params.memory_ = this;
|
|
|
|
if (!subBuffer->create(Resource::View, ¶ms)) {
|
|
delete subBuffer;
|
|
return nullptr;
|
|
}
|
|
|
|
return subBuffer;
|
|
}
|
|
|
|
void* Image::allocMapTarget(const amd::Coord3D& origin, const amd::Coord3D& region, uint mapFlags,
|
|
size_t* rowPitch, size_t* slicePitch) {
|
|
// Sanity checks
|
|
assert(owner() != nullptr);
|
|
bool useRemoteResource = true;
|
|
size_t slicePitchTmp = 0;
|
|
size_t height = desc().height_;
|
|
size_t depth = desc().depth_;
|
|
|
|
// Map/unmap must be serialized
|
|
amd::ScopedLock lock(owner()->lockMemoryOps());
|
|
|
|
address mapAddress = nullptr;
|
|
size_t offset = origin[0];
|
|
|
|
incIndMapCount();
|
|
|
|
// If host memory exists, use it
|
|
if ((owner()->getHostMem() != nullptr) && isDirectMap()) {
|
|
useRemoteResource = false;
|
|
mapAddress = reinterpret_cast<address>(owner()->getHostMem());
|
|
amd::Image* amdImage = owner()->asImage();
|
|
|
|
// Calculate the offset in bytes
|
|
offset *= elementSize();
|
|
|
|
// Update the row and slice pitches value
|
|
*rowPitch =
|
|
(amdImage->getRowPitch() == 0) ? (desc().width_ * elementSize()) : amdImage->getRowPitch();
|
|
slicePitchTmp =
|
|
(amdImage->getSlicePitch() == 0) ? (height * (*rowPitch)) : amdImage->getSlicePitch();
|
|
|
|
// Adjust the offset in Y and Z dimensions
|
|
offset += origin[1] * (*rowPitch);
|
|
offset += origin[2] * slicePitchTmp;
|
|
}
|
|
// If resource is a persistent allocation, we can use it directly
|
|
//! @note Even if resource is a persistent allocation,
|
|
//! runtime can't use it directly,
|
|
//! because CAL volume map doesn't work properly.
|
|
//! @todo arrays can be added for persistent lock with some CAL changes
|
|
else if((isPersistentDirectMap(mapFlags & CL_MAP_WRITE) && (getMapCount() == 0)) ||
|
|
isPersistentMapped()) {
|
|
if (nullptr == map(nullptr)) {
|
|
useRemoteResource = true;
|
|
LogError("Could not map target persistent resource, try remote resource");
|
|
} else {
|
|
useRemoteResource = false;
|
|
mapAddress = data();
|
|
if (getMapCount() == 1) {
|
|
setPersistentMapFlag(true);
|
|
}
|
|
// Calculate the offset in bytes
|
|
offset *= elementSize();
|
|
|
|
// Update the row pitch value
|
|
*rowPitch = desc().pitch_ * elementSize();
|
|
|
|
// Adjust the offset in Y dimension
|
|
offset += origin[1] * (*rowPitch);
|
|
}
|
|
}
|
|
|
|
// Otherwise we can use a remote resource:
|
|
if (useRemoteResource) {
|
|
// Calculate X offset in bytes
|
|
offset *= elementSize();
|
|
|
|
// Allocate a map resource if there isn't any yet
|
|
if (indirectMapCount_ == 1) {
|
|
const static bool SysMem = true;
|
|
bool failed = false;
|
|
amd::Memory* memory;
|
|
// Search for a possible indirect resource
|
|
memory = dev().findMapTarget(owner()->getSize());
|
|
|
|
if (memory == nullptr) {
|
|
// Allocate a new buffer to use as the map target
|
|
//! @note Allocate a 1D buffer, since CAL issues with 3D
|
|
//! Also HW doesn't support untiled images
|
|
memory = new (dev().context())
|
|
amd::Buffer(dev().context(), 0, desc().width_ * height * depth * elementSize());
|
|
memory->setVirtualDevice(owner()->getVirtualDevice());
|
|
|
|
do {
|
|
if ((memory == nullptr) || !memory->create(nullptr, SysMem)) {
|
|
failed = true;
|
|
break;
|
|
}
|
|
|
|
Memory* gpuMemory = reinterpret_cast<Memory*>(memory->getDeviceMemory(dev()));
|
|
|
|
// Create, Map and get the base pointer for the resource
|
|
if ((gpuMemory == nullptr) || (nullptr == gpuMemory->map(nullptr))) {
|
|
failed = true;
|
|
break;
|
|
}
|
|
} while (false);
|
|
}
|
|
|
|
if (failed) {
|
|
if (memory != nullptr) {
|
|
memory->release();
|
|
}
|
|
decIndMapCount();
|
|
LogError("Could not map target resource");
|
|
return nullptr;
|
|
}
|
|
|
|
// Map/unamp is serialized for the same memory object,
|
|
// so it's safe to assign the new pointer
|
|
assert((mapMemory_ == nullptr) && "Mapped buffer can't be valid");
|
|
mapMemory_ = memory;
|
|
} else {
|
|
// Did the map resource allocation fail?
|
|
if (mapMemory_ == nullptr) {
|
|
LogError("Could not map target resource");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
mapAddress = mapMemory()->data();
|
|
|
|
// Update the row and slice pitches value
|
|
*rowPitch = region[0] * elementSize();
|
|
if (desc().topology_ == CL_MEM_OBJECT_IMAGE1D_ARRAY) {
|
|
slicePitchTmp = *rowPitch;
|
|
} else {
|
|
slicePitchTmp = *rowPitch * region[1];
|
|
}
|
|
// Use start of the indirect buffer
|
|
offset = 0;
|
|
}
|
|
|
|
if (slicePitch != nullptr) {
|
|
*slicePitch = slicePitchTmp;
|
|
}
|
|
|
|
return mapAddress + offset;
|
|
}
|
|
|
|
bool Image::ValidateMemory(Resource::MemoryType memType) {
|
|
if (dev().settings().imageBufferWar_ && (memType == ImageBuffer) && (owner() != nullptr) &&
|
|
((owner()->asImage()->getWidth() * owner()->asImage()->getImageFormat().getElementSize()) <
|
|
owner()->asImage()->getRowPitch())) {
|
|
constexpr bool ForceLinear = true;
|
|
// Create a native image without pitch for validation
|
|
copyImageBuffer_ = new pal::Image(dev(), size(), desc().width_, desc().height_, desc().depth_,
|
|
desc().format_, desc().topology_, 0);
|
|
if ((copyImageBuffer_ == nullptr) ||
|
|
!copyImageBuffer_->create(Resource::Local, nullptr, ForceLinear)) {
|
|
return false;
|
|
}
|
|
constexpr Pal::SubresId ImgSubresId = {0, 0, 0};
|
|
Pal::SubresLayout layout;
|
|
copyImageBuffer_->image()->GetSubresourceLayout(ImgSubresId, &layout);
|
|
// Destroy temporary linear image, since it was allocated for the pitch validation only
|
|
delete copyImageBuffer_;
|
|
copyImageBuffer_ = nullptr;
|
|
// If pitch doesn't match HW expectation, then create a backing store
|
|
if (owner()->asImage()->getRowPitch() != layout.rowPitch) {
|
|
// Create a native image without pitch as a backing store
|
|
copyImageBuffer_ = new pal::Image(dev(), size(), desc().width_, desc().height_, desc().depth_,
|
|
desc().format_, desc().topology_, 0);
|
|
if ((copyImageBuffer_ == nullptr) || !copyImageBuffer_->create(Resource::Local)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // namespace pal
|