IterateIsa had some leftover instructions from when the shader was
getting updated for KFDCWSRTest.BasicTest.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I41ae7b7948cbe2aff8bf61b170b9a7d498b836a3
[ROCm/ROCR-Runtime commit: 82a41c7e4d]
This patch restructures the CWSR basic test and allows for
creating parameterized CWSR tests. This patch introduces four
parameterizations. These tests behave as follows:
This test dispatches the IterateIsa shader, which continuously
increments a vgpr for (num_witems / WAVE_SIZE) waves. While this shader
is running, dequeue/requeue requests are sent in a loop to trigger
CWSRs.
This test defines a CWSR threshold. Once the number of CWSRs triggered
reaches the threshold, a known-value is filled into the inputBuf to
signal the shader to exit.
4 parameterized tests are defined:
KFDCWSRTest.BasicTest/0
KFDCWSRTest.BasicTest/1
KFDCWSRTest.BasicTest/2
KFDCWSRTest.BasicTest/3
0: 1 work-item, CWSR threshold of 10
1: 256 work-items, CWSR threshold of 50
2: 512 work-items, CWSR threshold of 100
3: 1024 work-items, CWSR threshold of 1000
Tuple Format: (num_witems, cwsr_thresh)
num_witems: Defines the number of work-items.
cwsr_thresh: Defines the number of CWSRs to trigger.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I639eb7bd75b14ee70e190b4bd19dcf34096fc7bf
[ROCm/ROCR-Runtime commit: 0dbac97b75]
LoopIsa is a shader that performs a variety of intensive
calculations in a loop. It is used by tests such as
KFDQMTest.QueuePriorityOn*
It contained a scalar load, despite not having any buffer to
read from. This load causes page faults on GFX11. It is
unclear why it did not cause page faults on earlier ASICs.
Remove the load.
Signed-off-by: David Francis <David.Francis@amd.com>
Change-Id: I7426d0db48e933f3bb870467ea88476f7a283040
[ROCm/ROCR-Runtime commit: 39e8a85aac]
Includes a simple AssembleShader test which loops through all shaders
for all supported targets, dispatching a RunAssemble call for each
shader.
Also adds extra safety on a couple shaders that only work on
gfx9/gfx90a.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I3ca1c92136f3871eb62fcb9645694f22287aaeec
[ROCm/ROCR-Runtime commit: 7eeba830f8]
Makes use of macros to simplify shader code with instruction-level
differences depending on GFX version. These macros are extensible and
are prepended to every shader so that they are usable everywhere.
This patch introduces three macros used within IterateIsa and
ReadMemoryIsa shaders.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: If954e1b6d2027e9f55bf7e99bd9df2668d1da524
[ROCm/ROCR-Runtime commit: 5ceb35f428]
Initial commit for ShaderStore.hpp. Will contain consts char*'s for
all shaders used within KFDTest.
The LLVM assembler now takes care of the correct instructions to be used
for various GFX versions using directives embedded into the shader assembly.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I2887a03b33d5c2cc382e4f96c2bc3e067715ab54
[ROCm/ROCR-Runtime commit: 34ca37d9e8]