This reverts commit e83c7a0510195fda6640c22d7ad98f056cf95dcd.
Reason for revert: it is a test issue to consider uuid a string it is array of values
Change-Id: Ifb2ae05a99cdaa80e689b83693fc553dd974a249
[ROCm/clr commit: 471ff60a90]
The wavelimiter init was unintentionally added in one change.
It wasn't supposed to perform any logic, since LC doesn't support it and
the number of waves can be overwritten only with an environment variable.
Change-Id: I447bd1ad685800f874b6a6fb7409dc67e43640ff
[ROCm/clr commit: 4830dd168c]
This reverts commit dfa7790030.
Reason for revert: Deferred to a future release.
Change-Id: Ia66c37f0ab9734dee73c930d10d7469d5fd57254
[ROCm/clr commit: 5dc104b3ea]
Heap initialization used device queue, but it shoudl be used for
cooperative launches only. Heap initialization must use the same queue
as the current dispatch.
Change-Id: I856621bf82bbdeb1c2d0fbc4970e90d09af805cb
[ROCm/clr commit: 67af16bdf3]
Use static VM ID if available for capture.
Add a delay in RGP trace finish to help RGP server to complete
file operations.
Change-Id: Id0dab2fe4398ac2df79f25608fdd06b1f84e7fe0
[ROCm/clr commit: 7b4de0df0f]
Windows kills threads on exit without any notification. However,
runtime can still destroy VirtualGPU object from the host thread with
HostQueue destruction.
This change also forces RGP trace transfer on the last capture without
any delays.
Change-Id: I768e87e99e1d23a021e63c12f36e450817743759
[ROCm/clr commit: ad33a021cb]
OCL runtime uses WGP mode and total CU count reported in WGP.
Realtime values are still in CUs. That can mislead in the test results.
Report realtime in WGP values and convert to CUs for KMD.
Change-Id: I90b82615640734dd655be2b613ccac3cb8483239
[ROCm/clr commit: 0703b8380b]
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
[ROCm/clr commit: 8cf53e7dff]
Pinned copy can cause big performance drops, because slow pinning under Windows.
Use up to 128MB for staging transfers. Change staging buffer size to 4MB.
Linux path should still have the old defaults.
Change-Id: I954edceb3ec89e8e670be116aa2d0a9564c8b11c
[ROCm/clr commit: 79d12df147]
Sync between compute and SDMA engines can be very expensive under Windows.
Use CP DMA for tiny transfers (< 1KiB) to avoid syncs and improve performance.
Change-Id: I9db39a2199f7b9e337ed08fd36d9cbc150502f1f
[ROCm/clr commit: 473621c008]
HIP can't rely on the resource tracking, used in OCL and requires different explicit sync.
Make sure ROCCLR syncs compute only when SDMA is used and vise versa.
The new logic will allow to enable CPDMA without unnecessary waits.
Change-Id: Ib9d1788cfd5afa5ea2fec4c96a37d8b9c4d0059d
[ROCm/clr commit: ff6b4db70b]
Blender creates and destroys big allocations during the benchmark.
That causes big delays, because vidmm has to page-in/page-out memory.
Change-Id: I2baf4545807127406e3d2870a7581ff9ae7bcdb5
[ROCm/clr commit: dc4ad8c99c]
- Make sure SQQT trace is captured for RGP server if the queue is destroyed before normal capture is done.
- Remove prepare queue from the logic. It's not really used for any HW capture and can cause RGP server abort if destroyed before capture is even started(delayed capture)
Change-Id: I6eb19963190a5769c6477a5496c1b831a6d59b89
[ROCm/clr commit: c1c5127875]
- Use a dirty flag to determine fence optimization
- If fence is dirty submit a marker at top level to sync.
Change-Id: I53fb19b5bb05b7c7b37c41637a6c7aaf870b639a
[ROCm/clr commit: 6405b6cdba]
- In case of HMM, use blit kernel instead of CPU memcpy for hipMemset
Change-Id: I89bfc96ff01a2375ed8df1b1c6bc05357dea84f7
[ROCm/clr commit: f097cda948]