Граф коммитов

10 Коммитов

Автор SHA1 Сообщение Дата
agodavar d10124e1d7 cmake hip-rocclr as default build,change HIP_PLATFORM to amd|nvidia
Change-Id: I59d2e15b297b6ca2d5eee1a6dee642bdb01a3839
2020-10-21 07:26:14 -04:00
Vlad Sytchenko fc3782254c Disable failing texture tests
Change-Id: I2fd8ae2ac8c7494911149023c2102025443b7fbd
2020-06-26 14:05:24 -04:00
Vlad Sytchenko 81ba0fcfd9 Reenable texture reference tests
Change-Id: I77024476cff77951d61dc48f7e30094d6b47266c
2020-05-22 14:13:50 -04:00
Payam c5f76c3de3 name change vdi to rocclr
Change-Id: I06d198bbb4a499e153b290b73a92afed3553b252
2020-05-06 09:14:30 -04:00
Maneesh Gupta a0b5dfd625 Merge in the rocclr based hip runtime (#2032)
* Merge master-next changes in master (include vdi development in master branch)
2020-04-23 09:12:06 -07:00
vsytch 56b8b0d80e Add missing __hip_pinned_shadow__ attributes to the texture global vars. (#1866) 2020-02-15 09:52:25 +05:30
vsytch ef514eef71 Device texture functions should not normalize the sampled pixel (#1826)
* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's

Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com>
2020-02-05 20:56:17 +05:30
ansurya e07926ce0f Fixed texture 2D mapping for pitched arrays & 3D Texture read (#1415)
Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313

SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components
2019-11-07 13:17:46 +05:30
Anusha Godavarthy Surya af5f195e46 Fix undefine ref to hipUbindTexture for texture types 2019-10-09 16:26:06 +05:30
ansurya 0f0b60f57d Testcase to validate signed/unsigned char,short as normalized float (#1267)
* Testcase to validate signed/unsigned char,short as normalized float

* corrected test_common.cpp file path
2019-07-31 05:02:35 +00:00