jujiang
47cc94b1b4
SWDEV-225337-Fix test failure in hipNormalizedFloatValueTex kernel
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Change-Id: I3a4c3b58578703993640a8d28242ec1a0ed5ff60
2020-03-09 15:21:29 -04:00
Lad, Aditya
d80edf9541
Merge branch 'master' into amd-master-next
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Conflicts:
CMakeLists.txt
tests/src/texture/simpleTexture2DLayered.cpp
tests/src/texture/simpleTexture3D.cpp
Change-Id: I4aa4754d391b5f37ddf15fa0bcfc84d9da020119
2020-03-06 14:10:44 -05:00
jujiang
c5aa54cbd2
SWDEV-225338-simpletexture3D failed-Fix bug in test app
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Change-Id: I106d1951368e0c7a8ccd6aa462c22f81e8332cdc
2020-03-05 16:50:27 -05:00
agodavar
65ffaf82d8
Enable tests that are passing on hip-vdi
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Change-Id: I7de965f7e8bb7e4d0fa61cd584f0cd118c1e212e
2020-03-05 16:08:51 +05:30
Vladislav Sytchenko
9217b1ca70
Reeanble texture tests for VDI
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Enable hipBindTex2DPitch and hipBindTexRef1DFetch
Change-Id: I36a3252e25d1ed844967ec117e1f1951004cba11
2020-02-24 15:24:00 -05:00
agodavar
9c61a08d25
HIP-HCC + Clang fix failing texture tests(SWDEV-223622)
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Change-Id: I1c0a7059c6bba1ea2e39dc6634b32d006c07d1f5
2020-02-19 07:03:57 -05:00
Rahul Garg
8c5e5e435b
Fix hipMemcpy3D ( #1798 )
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Fixes #1790 and #1791 . hipMemcpy3D still requires further refactoring for different input and output combinations.
2020-02-17 19:35:35 +05:30
vsytch
56b8b0d80e
Add missing __hip_pinned_shadow__ attributes to the texture global vars. ( #1866 )
2020-02-15 09:52:25 +05:30
Laurent Morichetti
2cf3257795
Merge branch 'master' into amd-master-next
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Change-Id: Ibb7775e7acd263d2ece40a241517bbd15976fdd4
2020-02-12 00:14:07 -08:00
Payam
e4e8c4b74b
Excluding vdi platform for now from the following tests so we can build
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Change-Id: I651255c2515a62c8bdfdd17a3ac85c3d66a5761b
2020-02-07 02:16:05 -05:00
vsytch
ef514eef71
Device texture functions should not normalize the sampled pixel ( #1826 )
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* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's
Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com >
2020-02-05 20:56:17 +05:30
jujiang-del
3684ef813d
[dtest] Avoid resViewDesc for non-array resource in texture creation ( #1823 )
2020-01-30 14:04:41 -08:00
Rahul Garg
a5d7e7d8d3
Add hipBindTexture2D on NVCC path ( #1773 )
2020-01-06 12:33:50 +05:30
Rahul Garg
e39d7497ec
Fix gcc build on NVCC path ( #1661 )
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* Fix gcc build on NVCC path
* Fix CI build errors
* [dtest] Fix texture and surface obj2D tests
2019-11-18 12:19:22 +05:30
ansurya
e07926ce0f
Fixed texture 2D mapping for pitched arrays & 3D Texture read ( #1415 )
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Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313
SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components
2019-11-07 13:17:46 +05:30
Anusha Godavarthy Surya
d5b1e887e9
Added unbind texture to samples and tests
2019-10-15 11:34:15 +05:30
Anusha Godavarthy Surya
af5f195e46
Fix undefine ref to hipUbindTexture for texture types
2019-10-09 16:26:06 +05:30
ansurya
0f0b60f57d
Testcase to validate signed/unsigned char,short as normalized float ( #1267 )
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* Testcase to validate signed/unsigned char,short as normalized float
* corrected test_common.cpp file path
2019-07-31 05:02:35 +00:00
Yaxun (Sam) Liu
85c3b903df
Add __hip_pinned_shadow__ for hip-clang and fix texture reference tests ( #1200 )
2019-07-03 08:51:59 +00:00
Maneesh Gupta
9f2d1453fb
[hit] Rename RUN -> TEST & RUN_NAMED -> TEST_NAMED
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Change-Id: I75e24f15129973cee15fc9dac65d678bd2172074
2019-05-09 09:59:18 +05:30
Rahul Garg
8da3a96f2b
Fixed get alignment offset test for NVCC
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- Removed dtest hipGetAlgntoffset2D.cpp
- hipGetTextureAlignmentOffset is being tested now in hipBindTexRef1DFetch.cpp
2018-09-18 14:10:03 +05:30
lthakur
26f944b1c1
Added offset value verification.
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Added offset value verification.
2018-08-01 10:41:30 +05:30
lthakur
e2eeee29da
Update hipGetChanDesc.cpp
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Removed bool variable 'testResult' from global scope and confined it to the function.
2018-07-17 13:40:54 +05:30
lthakur
a185e8c1f9
Update hipGetAlgntoffset2D.cpp
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Removed unwanted space.
2018-07-17 13:37:08 +05:30
lthakur
feaa30076e
Update hipGetAlgntoffset2D.cpp
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Removed bool variable 'testResult' from global scope and confined it to the function.
2018-07-17 13:35:22 +05:30
lthakur
fa36c49c81
Removed unused ,chan_test, variable.
2018-07-17 10:32:30 +05:30
lthakur
429046edef
Update hipGetChanDesc.cpp
2018-07-11 15:24:00 +05:30
lthakur
bfd99f8af7
Update hipGetAlgntoffset2D.cpp
2018-07-11 15:23:21 +05:30
lthakur
db437af693
Update hipGetAlgntoffset2D.cpp
2018-07-11 11:54:05 +05:30
lthakur
7057941431
Update hipGetChanDesc.cpp
2018-07-11 11:53:16 +05:30
lthakur
add8693c9c
Update hipGetAlgntoffset2D.cpp
2018-07-11 11:51:08 +05:30
Lakhan Singh
90c8230cfa
Made changes as suggested.
2018-06-15 11:30:02 +05:30
Lakhan Singh
de605c0407
[GETandALGN]: Get channel and alignment details
2018-06-12 15:22:05 +05:30
Rahul Garg
5ae6d93526
Fixed texture obj 1Dfetch test
2018-05-30 21:54:51 +05:30
Rahul Garg
e8f3381997
Fixed tex1dFetch test
2018-05-30 11:42:01 +05:30
Rahul Garg
7f7a7041a5
Fix runTest return type
2018-05-29 16:18:14 +05:30
Rahul Garg
ca156449e2
Fix tex2D tests for result value
2018-05-29 16:03:37 +05:30
lthakur
a05ac35ab1
HIP test case for 1D texture fetch ( #424 )
2018-05-29 14:08:01 +05:30
Rahul Garg
017a6fb059
Remove textureObj kernel argument for HIP/HCC path
2018-03-28 15:36:57 +05:30
Maneesh Gupta
1ba06f63c4
Apply .clangformat to all repo source files
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Change-Id: I7e79c6058f0303f9a98911e3b7dd2e8596079344
2018-03-12 11:29:03 +05:30
Ben Sander
0da0426f94
Merge pull request #256 from gargrahul/texture_driver_api_support
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Texture driver APIs support
2017-11-27 13:52:39 -06:00
Rahul Garg
04bc5a1d1f
Porting guides update for texture APIs usage
2017-11-24 12:00:55 +05:30
Alex Voicu
cffd0e14eb
This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility.
2017-11-19 01:54:12 +00:00
Rahul Garg
ce13e4afbf
Added HIT block
2017-09-26 11:39:09 +05:30
Rahul Garg
3b7a8fab5b
Added Texture 2D object and reference APIs tests
2017-09-26 11:33:23 +05:30