67 строки
1.5 KiB
C++
67 строки
1.5 KiB
C++
//
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// Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved.
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//
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#include "device/gpu/gputhreadtrace.hpp"
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#include "device/gpu/gpuvirtual.hpp"
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namespace gpu {
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CalThreadTraceReference::~CalThreadTraceReference() {
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// The thread trace object is always associated with a particular queue,
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// so we have to lock just this queue
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amd::ScopedLock lock(gpu_.execution());
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if (0 != threadTrace_) {
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//gpu().destroyThreadTrace(gslThreadTrace());
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}
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}
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ThreadTrace::~ThreadTrace()
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{
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if (calRef_ == NULL) {
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return;
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}
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for(uint i = 0; i < amdThreadTraceMemObjsNum_;++i) {
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gpu().DestroyThreadTraceBuffer(threadTraceBufferObjs_[i],i);
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}
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// Release the thread trace reference object
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//calRef_->release();
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}
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bool
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ThreadTrace::create(CalThreadTraceReference* calRef)
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{
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assert(&gpu() == &calRef->gpu());
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calRef_ = calRef;
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threadTrace_ = calRef->gslThreadTrace();
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return true;
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}
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bool
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ThreadTrace::info(uint infoType, uint* info,uint infoSize) const
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{
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switch (infoType) {
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case CL_THREAD_TRACE_BUFFERS_SIZE: {
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if (infoSize < amdThreadTraceMemObjsNum_) {
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LogError("The amount of buffers should be equal to the amount of Shader Engines");
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return false;
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}
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else {
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*info = gpu().getThreadTraceQueryRes(gslThreadTrace());
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}
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break;
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}
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default:
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LogError("Wrong ThreadTrace::getInfo parameter");
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return false;
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}
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return true;
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}
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} // namespace gpu
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