Comgr would like to include deprecation warnings for soon-to-be-removed
features. Therefore, when building with Comgr headers we need to
exclude deprecation warnings from Werror
Change-Id: I6c9563be3e066c493dd8e459fc07c7523e2854e3
[ROCm/clr commit: 02daeb01b4]
Comgr would like to include deprecation warnings for soon-to-be-removed
features. Therefore, when building with Comgr headers we need to
exclude deprecation warnings from Werror
Change-Id: I6c9563be3e066c493dd8e459fc07c7523e2854e3
This reverts commit 178a619b80.
There are some openMP issues that were introduced after SVM userptr
feature was added.
Signed-off-by: Alex Sierra <Alex.Sierra@amd.com>
Change-Id: I7ef87c5232a3bcbe594c743fa4b4958601845ba5
This reverts commit ea19fbb646.
There are some openMP issues that were introduced after SVM userptr
feature was added.
Signed-off-by: Alex Sierra <Alex.Sierra@amd.com>
Change-Id: I7ef87c5232a3bcbe594c743fa4b4958601845ba5
[ROCm/ROCR-Runtime commit: f2bda56d04]
This reverts commit 45fad29752.
There are some openMP issues that were introduced after SVM userptr
feature was added.
Signed-off-by: Alex Sierra <Alex.Sierra@amd.com>
Change-Id: I6566c9f0d39d05ecb92f38159880763f432939a5
This reverts commit a89bcd0518.
There are some openMP issues that were introduced after SVM userptr
feature was added.
Signed-off-by: Alex Sierra <Alex.Sierra@amd.com>
Change-Id: I6566c9f0d39d05ecb92f38159880763f432939a5
[ROCm/ROCR-Runtime commit: d9f86ae02b]
This reverts commit 8a746bdaed.
There are some openMP issues that were introduced after SVM userptr
feature was added.
Signed-off-by: Alex Sierra <Alex.Sierra@amd.com>
Change-Id: Ib01046571d2c84fa0fd228ecba0dee0eae3f994d
This reverts commit 6789a0f3bd.
There are some openMP issues that were introduced after SVM userptr
feature was added.
Signed-off-by: Alex Sierra <Alex.Sierra@amd.com>
Change-Id: Ib01046571d2c84fa0fd228ecba0dee0eae3f994d
[ROCm/ROCR-Runtime commit: 21e95a4f2a]
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
[ROCm/clr commit: 8cf53e7dff]
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
We append CE then UE, but in the table right after, it goes UE then CE.
Fix the order of the table, and add capitals for consistency
Change-Id: I208f37685508ab1e2ff83d3456620bbbf3a16268
[ROCm/rocm_smi_lib commit: 248c6f79f4]
We append CE then UE, but in the table right after, it goes UE then CE.
Fix the order of the table, and add capitals for consistency
Change-Id: I208f37685508ab1e2ff83d3456620bbbf3a16268