Remove amdgpu-pro interface for persistent memory,
used in Liquidflash
Change-Id: I7d1720ad0875a62ebb2d7f96cba39601d560a5df
[ROCm/clr commit: 6dad2fc306]
The Comgr ADD_DEVICE_LIBRARIES action has been deprecated. In place
of the previous two-action approach:
AMD_COMGR_COMPILE_SOURCE_TO_BC
AMD_COMGR_ADD_DEVICE_LIBRARIES
We can now use a single combined action:
AMD_COMGR_COMPILE_SOURCE_WITH_DEVICE_LIBS_TO_BC
This new action more closely alings with how device library
management is done by the clang driver.
Change-Id: Id844e9031a1896dedeacec453440b9babc4b111a
[ROCm/clr commit: 0969056f66]
OCL runtime uses WGP mode and total CU count reported in WGP.
Realtime values are still in CUs. That can mislead in the test results.
Report realtime in WGP values and convert to CUs for KMD.
Change-Id: I90b82615640734dd655be2b613ccac3cb8483239
[ROCm/clr commit: 0703b8380b]
Fix missing issue of kernel attributes including vec_type_hint,
work_group_size_hint and reqd_work_group_size.
Make WorkGroupInfo's meta attributes initialized before other parameters
are initialized.
This way workGroupInfo_'s compileSizeHint_, compileSize_ and
compileVecTypeHint_ will be valid when they are used to create kernel
signature in Kernel::createSignature().
Fix a typo of ".workgorup_size_hint".
Change-Id: I4a1ede2210a25596ad7a935cd4debb896e0147f8
[ROCm/clr commit: cb30ce4e06]
- Address an old bug in offset calculation that was causing out of bound
access.
- Improve logging
Change-Id: Iebdf34dddaa5e987cc72184a2152918adc6a96e0
[ROCm/clr commit: 033d4c0463]
Weirdly, the `requiredDump` argument to linkLLVMBitcode was used to enable/disable
the keeping temporary bytecode files (those generated by -save-temps=all) after linking.
This patch removes this argument as there is no obvious benefit from keepeing it
(the user would only rely on -save-temps=all to control this).
Change-Id: I0c00486f95eb1d4e296b5247c488407c47f0b2d9
[ROCm/clr commit: 8ab3fd58cf]
- Use correct header for vendor packet
- Pass one dependent signal when submitting a marker if there is one
Change-Id: I4efc70dd5204b559de26f899d0637f50421c8834
[ROCm/clr commit: 77ceb7e9ad]
The current code generates a _optimized.bc regardlessly, so put back the original logic.
Change-Id: I3f84d10934b3e983f5f828af8d0943449a6e1d94
[ROCm/clr commit: 6647882773]
- Check isAsync flag for small host copies on large bar as it synchronizes
- Use CopyEngine Preference hint if HMM is enabled.
Change-Id: I1ffc4b2604ed03cf5979cdc454178648c5ae5cba
[ROCm/clr commit: e0384f9f6b]
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
[ROCm/clr commit: 8cf53e7dff]
Pinned copy can cause big performance drops, because slow pinning under Windows.
Use up to 128MB for staging transfers. Change staging buffer size to 4MB.
Linux path should still have the old defaults.
Change-Id: I954edceb3ec89e8e670be116aa2d0a9564c8b11c
[ROCm/clr commit: 79d12df147]