- Port image tests to catch2.
- Disable 3D filter test for gfx9a.
- Some other improvement
- Temporarily disable linear filter tests on Windows
Change-Id: Ieeddac9f8c50aa9b6b12ca9d8fd792a51973b8ca
Enable more texture supports for hip-rocclr.
Skip texture tests on device that doesn't support images.
SWDEV-322257 - Fix issues of image tests skipped on
NVidia devices.
Change-Id: Ia99d06b1e97fc945f1b740e47710f4dcd70f38ca
Address modes are valid for array rather than linear
memory. Comment out codes of address test for linear
memory.
Add tests of mode combination(address, linear and
normorlized coordinates) in 1D, 2D and 3D.
Change-Id: I9e7e97d9bf619743c311f68f51d5bf115fdd534d
Modify texture tests to pass on devices that don't support texture.
Add hipDeviceAttributeImageSupport to check image support in runtime
Change-Id: Ia89c494e651a6198a24448b59a91e046a9ebea38
1.Rename include/hip/hcc_detail/ as include/hip/amd_detail/
2.Rename include/hip/nvcc_detail/ as include/hip/nvidia_detail/
3.Create __HIP_PLATFORM_AMD__ to replace __HIP_PLATFORM_HCC__
4.Create __HIP_PLATFORM_NVIDIA__ to replace __HIP_PLATFORM_NVCC__
After hcc_detail, nvcc_detail, __HIP_PLATFORM_HCC__ and __HIP_PLATFORM_NVCC__
have been removed from upstream, they will be removed from hip runtime.
Change-Id: I1ae457effd739d6c25bca203c1724b026be21fce
Latest llvm already includes the texture/surface rework, but appropriate runtime changes have not been submitted.
Disable all texture related tests until http://gerrit-git.amd.com/c/compute/ec/hip/+/342147 is submitted.
Change-Id: I359c2eac6becdd3ca5110f2140679bd29d8ae54b
Fixes github issue: #1754
- When ResourceDesc::resType is hipResourceTypeLinear ignore address mode and filter mode.
- When textureDesc::normalizedCoords is set to zero, AddressModeWrap and AddressModeMirror won't be supported and will be switched to AddressModeClamp.
This is currently so buggy that it causes a runtime crash on Nvidia platfrom...
Disable the new version for hcc and vdi, header fixes are required for it to pass.
Currently tex1D<char, hipTextureType1D, hipReadModeNormalizedFloat> returns a char, when the actual sampled pixel value is a float, so the hi 3 bytes get lost.
Change-Id: I8222a4d8d1d8b101eb43f3f8dfbe4818f885f8ea
* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's
Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com>
Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313
SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components